Tag Archives: iphone

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Get f.lux on your iPhone jailbreak free

Via Jason Snell, the f.lux folks have documented the process of getting f.lux onto your iPhone without jailbreaking. The process is legitimate; it uses Xcode and the new provisions in the Apple developer program. It’s a bit complicated, so you may just chose to do what I do, and wear cheap sunglasses with yellow lenses.

(For why you would care about any of this, check out Blue light has a dark side at Harvard Health.)

Quickly adding a link to the iOS Simulator

I was looking for a way to easily add a link to the iOS Simulator in my ~/Applications folder, but every explanation that worked for Mavericks seemed unnecessarily complicated to me. Here’s what I figured out myself:

  1. Open Xcode and launch the simulator as normal
  2. Control-click on the simulator icon in the dock, and select Options → Show in Finder
  3. Open a terminal, and type ln -s
  4. Drag the simulator icon to the terminal window
  5. Drag the destination for the link to the terminal window, and hit Enter

Terry Cavanagh’s insanely hard games

After my post yesterday on Flappy Bird, my brother pointed out that a big part of the attraction was the punishing difficulty level, and bragging rights. If need a really hard game that’s insanely addictive, you can’t do better than Terry Cavanagh’s Super Hexagon.

You control a triangle dodging rapidly rotating walls in a hexagonal pattern. The controls tight and responsive, and are well suited to a touch device. The game is $2 on the app store. You can try the original game jam version on Cavanagh’s site.

And in a lovely bit of serendipity, I just saw that Cavanagh has posted a Flappy Bird clone called Maverick Bird that borrows from Super Hexagon’s aesthetic. (via Rock, Paper, Shotgun.)

All in a flap

The big news this week amongst nerd circles seems to be the disappearance of Flappy Bird from the App Store. I never tried it, so I don’t get the attraction to such a simple and kind of ugly game. For folks mourning the fact they didn’t get on Flappy Bird in time, I’d like to offer two similar suggestions that I think are much better.

Jetpack Joyride


Jetpack Joyride puts you in the role of Barry Steakfries as he tries to escape from some kind of evil genius’ lair. In the basic configuration, you tap to fly, but different power ups will change the mechanic. You can control a dragon, put gravity-reversing boots, and pilot a giant robot. Like Flappy Bird, there doesn’t seem to be an end to the game, it just gets more challenging as you get further in the lair. Jetpack Joyride is free, with in-app purchases, but the game is really fun without dropping a cent.



Badland isn’t free, but it is currently on sale. Badland is one of the best looking games I’ve seen on the iPad. In addition to the art style, Badland’s big selling point is the multiplayer. Up to four players can play on the same iPad, turning it into a kind of party game. At $2–the proverbial “cup of coffee” price point–this game is deserving of your time and money.

Triage email for iPhone

With Mailbox opening up to everyone, and thus devouring the media attention for email clients, I thought this might bear mentioning. Triage is a simple email client designed to very quickly work through only the new mail in your inbox. With a flick you decide to archive or keep a message. If you keep it, it stays unread in your inbox, but you won’t see it again in Triage. You can also type out a quick reply. Works with anything that uses IMAP. I’ve sent the developers an email to see if it’s possible to have Triage delete rather than archive. If so, it’s a definite buy for me.

UPDATE: Just heard back from the developers, and the app can indeed be set to update rather than just archive.