Tag Archives: games

Media plan for 2018, and what I’m reading/watching/playing now

For a wide variety of reasons in 2017, I really neglected my media consumption. Neglected in the “garden gone to seed” way, not in the sense that I didn’t do any. I finished a few books, but ended up doing more comfort rereading than anything else. Similarly the TV was mostly on when cleaning, cooking, etc., so that was mostly reruns. I hardly watched any movies. Music was selected by playlist or algorithm. So for this year I’m actively planning what I’m going to watch, read, and play. Music may be a part of it, but I haven’t figured that out yet. (For what it’s worth, I’m trying some of Spotify’s “Fresh Finds” playlists of artists and genres I’ve never tried before.) For January, here’s what I have teed up:

PC/Console: Night in the Woods
Book: Seveneves
Movie: Guardians of the Galaxy vol 2
Comic: The Star Wars
Mobile Game: Monument Valley: Forgotten Shores and Monument Valley 2

Weekly link dump

HTML5 Bones

HTML5 Bones is more a starter project than a template or framework. It’s a well structured, well commented HTML file, and includes Normalize.css for sane resets and HTML5Shiv.js to make IE<9 act like a modern browser. Throw in box-sizing declarations and a box-sizing polyfill, and you’ve got my starter project. Only much better. And with ARIA landmark roles.

Hexagon

The original Flash game that lead to the mobile game Super Hexagon. It’s a brilliant game, but it’s important to remember that Terry Cavanagh’s games will make you feel bad about your skills.

Checkvist

Checkvist is a web-based outliner app. You can import OMPL, indented text, lists in Markdown. You can easily get your data out as well. Lots of keyboard shortcuts to speed things up, but none of them are necessary for every day use. Check out MacDrifter’s overview of Checkvist for more detail.